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#Save web page layers as png how to#
You have "scripts" which are small helpers that can automate what GiMP already knows how to do. The second thing to know is that there is a laundry list of different types of things that you can install into GiMP, and this makes things more complex for the GiMP automation newbie. It also has the advantage that if I copy that GiMP to another machine, its plugins go with it.
![save web page layers as png save web page layers as png](http://cdn.onlinewebfonts.com/svg/download_223935.png)
Also it saves me a step as I don't have to create that folder. I didn't use the one for just my user name because I wanted the changes in GiMP to be available to anyone using the GiMP install on this computer. Use the Preferences menu in GiMP to find the Folders item and choose "Plugins": The first insight is to know how to find your plugin folders. On MacOSX where normally things "just work" for some reason its a lot more obscure. If that article happens to be unavailable the GiMP registry lists a number of others.
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On Windows or Linux the process is comparatively easy and is described in a nice tutorial. It turns out there is a handy Gimp plug-in to help you - but installing it is not for the faint-hearted. You can create animations in layers and Gimp allows you to preview your animations when you've done them as a bunch of layers, by simply invoking the handy "Animation" option in the menu: "Filters" > "Animation" > "Playback." - very nice.īut now how do you export those layers as a collection of separate PNG's so you can import them via TexturePacker into your game? I've always used it and wouldn't go for PhotoShop as I know GiMP so well now. Gimp for MacOSX is now a "native" (-ish) application, and is a great graphics tool for game developers - especially those who can't afford Photoshop.